FireMarker( markerType, player, position, args )

Used for tracking custom events in the game.

Default markers

  • Login: player, position
  • Logout: player, position
  • Died: player, position

NOTE: Positions will only be sent if a heatmap is defined for your experience.

Parameters

  • markerType (string): The name of the marker.
  • player (player instance or UserId): optional, server only) The instance or user id of the player associated with this marker.
  • position (Vector3): (optional) The position associated with this marker. Will display in heatmap if heatmap defined and marker occurred with heatmap area.
  • args (dict): (optional) A key value dictionary of user defined arguments.

Usage

Server

gamebeast:FireMarker("Jumped", player, player.Character.PrimaryPart.Position)

Client

gamebeast:FireMarker("Jumped", player.Character.PrimaryPart.Position)