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Godot SDKAPI Reference

Experiments

This API is used to read the experiments the local player is currently enrolled in.

For more information about Experiments, visit the Experiments Guide.

Enrollment happens automatically: loading a configuration evaluates active experiments for the local player, and the values from the Configs service already include the assigned group's changes. This service is read-only, for display, analytics segmentation, and debugging.

Types

GamebeastExperimentAssignment

class_name GamebeastExperimentAssignment

var experiment_id: int
var experiment_name: String # Empty until the experiment catalog has loaded.
var group_id: int
var group_label: String # Empty until the experiment catalog has loaded.
var configuration_alias: String # The configuration whose evaluation reported it.
var source: String # "weightedHash", "roundRobin" or "manual".

get_assignments()

Array[GamebeastExperimentAssignment]return type

The player's assignments across every configuration loaded so far.

Usage

for assignment in Gamebeast.experiments.get_assignments():
	print("%s: %s" % [assignment.experiment_name, assignment.group_label])

get_assignment(experiment_id)

GamebeastExperimentAssignmentreturn type

The player's assignment in one experiment, or null when they aren't in it.

assignments_changed

Signal, with the full list whenever it changes: when a configuration reports new assignments, when names arrive, and after identify.

Gamebeast.experiments.assignments_changed.connect(_on_assignments_changed)

Targeting

To target players by something your game knows, set it in GamebeastOptions.user_properties or with set_user_property: strings, numbers, booleans, or arrays of one of those. They're targeted as custom properties.

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